nicolò marchetti
work illustration about
work illustration about

Missione Pietrarubbia
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An interactive narrative experience about Arnaldo Pomodoro's life and opus.

Visual design

UX/UI

Illustration

A collaborative video game for teams of middle school students, Missione Pietrarubbia was designed to be the main experience for the SmART Schooling project by the Arnaldo Pomodoro Foundation.

The students explore three fictional, psychedelic, sci-fi worlds inspired by the works and the life of Italian sculptor Arnaldo Pomodoro, trying to unlock and collect objects that come from the personal archive of the artist.

The project was featured on Artribune

I was in charge of the design of the levels (both experiential and visual), and the UX/UI design for the game interface.

Missione Pietrarubbia was designed to be played collaboratively by a group of 30-40 people, and is often projected on a big screen.

Players are divided into five crews, all part of a main ship called PMDR-00. Their respective logos and colours are a reflection of this.

Pomodoro's artwork and the material from his archive became part of the printed cards that players use to solve the puzzles.