A collaborative video game for teams of middle school students, Missione Pietrarubbia was designed to be the
main experience for the SmART schooling project of the Arnaldo Pomodoro Foundation.
The students explore three fictional, psychedelic, sci-fi worlds inspired by the works and the life of Italian sculptor Arnaldo Pomodoro, trying to unlock objects that come from the personal archive of the artist.
The game was designed to be played in classrooms during the COVID-19 pandemic.
▶ What I did
I was in charge of the design of the levels (both experiential and visual), and the UX/UI design for the game interface.
A project by We Are Müesli.
Designed in 2022.
Scroll down to see the project
Players can explore the three maze-like levels by clicking on the many astronaut avatars positioned in a 3D-like world. The levels were initially developed and tested in 3D, then transposed and animated in a 2D environment.
The visual interface of the game was designed to be both easily understandable by digital natives and artistically inspired by Pomodoro's work.
The players are split in five teams and equipped with a deck of cards needed to solve the puzzles in the game.
Missione Pietrarubbia was featured on Artribune