nicolò marchetti
work illustration about
work illustration about

Missione Pietrarubbia

An interactive narrative experience about Arnaldo Pomodoro's life and opus.

A collaborative video game for teams of middle school students, Missione Pietrarubbia was designed to be the main experience for the SmART Schooling project by the Arnaldo Pomodoro Foundation.

The students explore three fictional, psychedelic, sci-fi worlds inspired by the works and the life of Italian sculptor Arnaldo Pomodoro, trying to unlock and collect objects that come from the personal archive of the artist.

The project was featured on Artribune

I was in charge of the design of the levels (both experiential and visual), and the UX/UI design for the game interface.

A project by We Are Müesli.


As part of their commitment to artistic education and class activities for middle schoolers, the Arnaldo Pomodoro Foundation needed a digital and narrative experience that could be played safely in class during the COVID-19 Pandemic.
The project needed to be appealing for middle schoolers, while containing information about the life and the works of one of the most important sculptors of the 20th century.

Visual identity

The visual identity of the project was inspired by A. Pomodoro's most futuristic work. The artist's use of geometric shapes and eye for fictional alphabets was translated into the five badges that make up the PMDR-00 Fleet and the logo of the game.

The setting and the structure of the experience is modeled after The Pietrarubbia Group (1975-2015), a complex of various sculptures deeply connected to the artist's life and artistic experience.

UI and fictional worlds

The visual interface of the game was designed to be both easily understandable by digital natives and artistically inspired by Pomodoro's work, while the explorable landscapes of the game were initially developed and tested in 3D, then transposed in 2D and rendered with bright-colored brushstrokes.

Physical component

The experience featured a set of 100+ cards, containing sketches, photos and letters from the artist's recently digitalized archive.

The cards are distributed to the players and used to solve the various puzzles found in the game, and make Missione Pietrarubbia an unique mixture of digital and physical media.